Conducted at UXDC 2017, Washington, DC
One of my favorite parts of working with augmented, virtual, and mixed reality is physical prototyping. One of the most challenging aspects for UX professionals can be breaking free from a 2D mindset when first creating experiences that blend the physical and digital worlds.
Physical prototyping is a powerful, low-fidelity tool for exploring concepts. Using physical objects to represent digital objects we can quickly explore our ideas at scale and validate our ideas for AR/VR. Not only does it save time, but it's a LOT of fun to see what people prototype.
In this workshop we shared with participants lessons we learned at ByteCubed while working to become one of Microsoft's first Mixed Reality Agency Partners. We demonstrated how using familiar design-thinking group brainstorming & prototyping techniques can help UX designers prepare for designing augmented and virtual worlds.